Collaborative Practices in the Context of Art Education

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Coordinator Michaela Ross. Working Group Cinzia Cremona

The session will take place at Gasworks, 9th October, 3.30-6.00pm

Here is our Initial Proposal

Rule-Based Games

Rationale: • The workshop aims to achieve an understanding through practice of the open-source ethos and to introduce some of the downloads that might be most useful for families.

• There are interesting tie-ins between the open-source philosophy and guidance for early-years learning which encourages children to begin to think about what it means to work as part of a group, particularly in terms of taking turns, sharing and agreeing together the rules of behaviour that govern the group. The use of source codes in open-source is also governed by rules which prioritise certain characteristics and usages: peer review, rapid evolution, free modification, co-operation.

• We will use open-source to prioritise certain types of social interactions – in this workshop, pairing, small-group and whole-group reflection will be key.

PROPOSAL We propose a rule-based drawing game where the rules are decided in advance by the group.

Icebreaker: in pairs, the participants will have a silent drawing conversation using only lines. We will then reflect as a whole group on the type of conversations that have taken place – are they co-operative, convivial, argumentative? How can we tell? The group will then begin to reflecting on the nature of collaboration to determine essential characteristics/processes. These might include ‘exchange’, ‘expanding on someone else’s idea’, ‘repetition’, ‘modification’ etc.

From this conversation we will develop a CARD-GAME with rules/commands – e.g. SWAP! DEVELOP! RE-USE!

How will interaction among the group take place?

After the initial icebreaker activity and discussion, we will introduce an open-source drawing programme. Participants will work in small groups and as in the drawing conversation, take it in turns to contribute to the group ‘drawing’, so gaining familiarity with the programme.

When each member of the smaller group has contributed, the ‘game’ begins. Each participant in turn picks up a card with a rule/command and intervenes in the collaborative drawing.

What will be generated as a result of the experience?

Print-outs of the drawings will be generated at regular intervals and displayed in sequence on the walls while the collaborative drawing is ongoing.

In what ways will the group reflect on what has been generated during the workshop?

Each group will attempt to create a narrative describing their sequence of print-outs, identifying the various activities involved. Each smaller group will then feed back to the group as a whole.

In particular, we will discuss what feelings might be generated by collaboration – how children (and adults) might be wedded to ideas of ownership - and how these might be addressed through practice.