For El Ranchito at the Matadero in Madrid, and in collaboration with Intermediae, we propose a participatory curatorial project Huntorama.
In response to an invitation by El Ranchito based at the Matadero in Madrid, Critical Practice is proposing an exhilarating and entertaining art project: Huntorama. Guided by El Ranchito's aims and objectives, we will combine a creative curatorial practice with the accessible structure of a game that connects, inspires and empowers individuals and groups to engage their environment afresh.
Critical Practice is a cluster of artists, designers, researchers and academics hosted by Chelsea College of Art and Design, a constituent college of the University of the Arts London. We have a long-standing interest in art, public goods, spaces, services and knowledge, and a track record of producing original, participatory events, such as PARADE in 2010.
What is Huntorama?
Huntorama is an interactive and participatory curatorial project which re-purposes the Scavenger Hunt format, described by Wikipedia as follows:
What distinguishes Huntorama as a truly participatory project is its accessibility. This playful format has the potential to directly engage participants of different ages, cultures, professions and languages, including children, neighbours of the Matadero, arts and humanities students and cultural professionals.
Individuals working as teams will search for, collect and exhibit items located throughout Madrid over a specified time-period. A curated list of preselected items will guide teams of hunters, encouraging them to look, attend to and engage intimately with their environment. Example list items may include: an image of Guernica, a life-size cartoon character, a large scale drawing of Spanish history, a yellow Spanish car driven by a red driver, a bull, etc. The items, their locations and the modes of their collection will all contribute to the overall narrative or theme of Huntorama. Items will be allocated points according to how scarce or difficult to acquire they are. The team that accrues the most points wins Huntorama and will be awarded the Grand Prize (described below in Practicalities).
Huntorama is a project that involves a collective process of reading and mapping the city, and a means of exhibiting the evidence of these readings and mappings. We imagine the collected items being exhibited for a limited period in part of Naves 16. The items on the curatorial list could be collaboratively produced with local 'experts', and the duration of the hunt can be negotiated in advance; it could be 24 hours.
Huntorama offers a hybrid format that is fun and memorable to participate in, whilst encouraging a close attention to our everyday context and experience of inhabiting cities. Critical Practice has conducted several trial hunts in London, and we can attest to their production of "collective ecstasy".
Why Huntorama at El Ranchito?
We propose Huntorama as we feel it has the potential to fulfill many of the stated aims of El Ranchito:
Huntorama benefits from:
Huntorama aims to:
1.) Huntorama's curatorial list, participants – local 'experts'
2.) Huntorama's participants – hunters:
3.) The Grand Prize and other incentives:
4.) Infrastructure and other needs for realisation:
5.) Scale of the Huntorama
Research and Timeline
Further focused research in Madrid and timeline plan of the project:
A scavenger hunt is a game in which the organisers prepare a list defining specific items, using which the participants — individuals or teams — seek to gather all items on the list — usually without purchasing them — or perform tasks or take photographs of the items, as specified. The goal is usually to be the first to complete the list, although in a variation on the game players can also be challenged to complete the tasks on the list in the most creative manner. More on Scavenger Hunt.
A treasure hunt is one of many different types of games which can have one or more players who try to find hidden articles, locations or places by using a series of clues. This is a fictional activity; treasure hunting can also be a real life activity. Treasure hunt games may be an indoor or outdoor activity. Outdoors they can be played in a garden or the treasure could be located anywhere around the world. More on Treasure Hunt.
Metod 2. 4. 11
I think what we are doing with our hunts is not a treasure hunt as we are not hiding (or are going to hide) the items prior the hunt, we are merely asking participating parties to search and find them in the urban-scape. So this, in my opinion, is much closer to a scavenger hunt. I also understand the term "scavenger" implies a negative connotation, but that is essentially what we are proposing to do either in Suffok or Madrid. In contributing to the Hunt Proposal I have come up with "The Hunt: Open season" title. But, there may be better more creative, imaginative and fun ways in describing our format and proposed initiatives. I suggest to use neither of the terms scavenger nor treasure. I think we can do better in creative titling and need not use terms that may seed participants with a rigid idea or limit our activity.
I agree that "scavenger" sounds a bit negative or grubby but I don't think that "treasure hunt" is quite right because we are not leaving clues. We could say "Photo Trail" but we are not necessarily hunting only for photographs. We are having a creative collection or gathering of items. Could we build on those themes?
I would like to suggest the ironic title CRITICAL HUNT.
What about Hunterama ;) ;)
Love Hunterama. Another alternative, slightly more pretentious The Urbanite's Guide to Hunting and Fishing--or The Spoor of Capitalism
Following Charlotte's email regarding the current descriptions for Huntorama (listed here for ease of reference)
'reading and mapping the city'
'an archeology of the present'
'what we buy, value and disregard'
'making sense of our everyday context and experience of inhabiting cities'
'bringing together urban adventure, digital technologies and economies of gifting, gathering and sharing'
'curating a distributed exhibition, and then collectively displaying these readings'I don't want to give too much away for Huntorama 3 but I think that is is ok to say that the 'theme' that helped us focus is Swap Give Take. I dont want to spoil the fun for the 26th but I think that it is important to note here given the pressing deadline of the proposal because as Charlotte said it really helped us to focus and has provided us with much scope. I think that it is in keeping with the above, especially the idea of 'bringing together urban adventure, digital technologies and economies of gifting, gathering and sharing'. Huntorama is all of the above but I agree that we can refine the description abit. End of lunch break now so more later!